STAR WARS STATISTICAL INFO AND ANSWERS TO SOME INITIAL DISTRIBUTION QUESTIONS This is Tom Braunlich again, pinch-hitting for DAnswerMan this Xmas. Over the next few posts I am listing some official information about Star Wars: CCG which I hope will clear up some of the confusion going around. Judging from the posts and email I've seen today, there are several major misconceptions out there. I will discuss these in successive posts: 1) How Many Rare Cards? 2) Weren't the Main Characters supposed to be Common? 3) Distribution? 4) Detailed Statistical Information about SW:CCG 1) Misconception #1 -- "there are only 48 rare cards." I have not been able to locate the source of this rumor. Perhaps it was a misprint in some past FAQ, or perhaps one of the many wild rumors that fly about the net. In any case, in fact there are 108 rare cards, 108 uncommon, and 108 common cards in SW:CCG. (see the details below, because there are further frequencies within each group). Since the game is divided into the Light and Dark side (162 cards in each), this means within each side there are 54 rare, 54 uncommon, and 54 common. I know that many people have been trying to puzzle this out, and am sorry for the inconvenience this misinformation might have caused you. I talked to DPresident (Warren Holland) about it, and later today he is going to provide me with the full card list which also lists the rarity level of each card, and I will post it at that time. This will, I hope, provide the needed information. I apologize for not posting it on Friday, the release date -- I should have anticipated that the unusual structure of the card frequencies might cause confusion. 2) Misconception #2 -- "All the major characters were supposed to be Common. What gives?" DPresident and I were surprised to hear that this concept was still out there. Here is the explanation: Early last Spring, in a President's Letter FAQ written by DPresident, he noted that we were planning to make all the main characters common. At that time it was true; we had a scheme in which they were common but the stuff you needed to make really good use of them was rare. This plan had to be greatly changed, however. Why? Because we received an electronic mountain of outraged email saying please don't do it! Collectors who had already pre-ordered boxes were angry that the most collectible characters would be relegated to a cheap card. There would be little to trade, and the collectibility (which is, after all, a part of the fun) would be "ruined", even if the game played well that way (which, as we later found out, it didn't). The change in plans was announced, but apparently a lot of people didn't get this notice. (That's one of the drags about the internet - - any information you release sticks around forever, percolating through the net, and does not adjust itself if a change needs to be made.) Instead, we found an approach that would please both collectors and players, which of course is the goal. Here is what we did, and why: The main characters are rare cards. There is just no way around this (although we made several of the most collectible cards "Rare - B", which is more common (see the statistics section posted below)). It is in all our interests to design it this way -- it's not just "greed" on Decipher's part. We originally tried to avoid this, as discussed above, but it just wasn't possible. Not only does it hurt collectibility if the main characters are common, but our playtesting found that the playability was also unsatisfactory -- and it also lacked logic since common cards can't be stronger than rare cards, and thus the remaining cards in that set made little sense relative to rarity. It just didn't work. In one of my emails a player asked, "How can you trade if it is so hard to get Leia, etc.?" How could you trade otherwise? If the main characters were common, no one would trade them and few other cards would be desirable for trading either. The most popular cards simply must be relatively hard to find; that's the nature of these games. Yet, of course, we recognize that unlike Star Trek (which has a big cast and a huge number of guest stars), in Star Wars most of the action revolves around only a dozen or so characters. Therefore, our design challenge was to make the gameplay still be fun even if you don't have all the main characters, as well as to provide people with ways to make better use of the main characters which they actually do have. This we did in the game design in several ways: 1) First, remember that this is "Star Wars", not "The Luke and Leia Show." This game is a simulation of the ENTIRE Star Wars universe -- not just limited to a recycling of the plot we have all seen a hundred times in the movies. The game provides you with ALL the elements of the Star Wars world, not just the main characters, and lets you explore aspects of that world not seen in the movie. You can concentrate on the main characters if you want; or you can play out other intriguing scenarios with the many other interesting characters in the SW universe. It brings alive all those aliens in that cantina, each of whom has their own story, or it allows you to concentrate on any particular aspect, etc. How would a horde of Jawas or Tusken Raiders do against the main characters, for example? It is as if the Star Wars movie is one possible outcome that might be generated out of an infinite number of games with these card elements. In other words, the first point is that the game is designed to play well even without the main characters, so that you don't have to collect a full set to play -- which is in response to another major piece of feedback we got from players during the design, that the "average player" with a small collection should be able to play and compete even against an "all-star" deck owned by a big collector. You do not have to have Han and Darth to play the game -- in fact, as you will soon discover, there are many deck strategies which would make these characters almost extraneous, and you might intentionally leave them out if you want. They are certainly good characters, but not necessary characters. One other thing -- many character which are minor in the movie have been bolstered and are quite good in this game, and many are uncommon and a few even common. This includes people like Motti and Tagge, many of the aliens like Djhas'pur, etc. They rival the main characters in playability, if not psychologically. But of course, Han and Leia, etc. are all our favorites, and psychologically people want them to both collect and to play with. With this in mind, we did some other things to make this as easy as we could: 2) The "TWO-PLAYER INTRODUCTORY GAME" version of SW:CCG, which will be out shortly, not only provides a lot of basic cards and thus serves as a good starting point for people, but also has common versions of LUKE and VADER in it, which help even casual players easily get some main characters. (This set -- by the way -- will also have four additional cards in it which are not in the basic SW:CCG set.) True, the Luke and Vader provided here are weakened relative to the Luke and Darth Vader in the normal set, in order to protect the value of those key cards of course, but they are quite good in play, and "work with" cards that refer to Luke or Vader. More on this later; Decipher will be providing the full details. 3) The "Back" cards, are an example of many subtle elements which "bring out" the main characters while helping players get more out of what rare cards they do have. Cards like "Han's Back", "The Empire's Back", etc., essentially allow you to get extra duty out of these rare cards. The back cards are uncommon, but allow you to play as if you have extra rares -- one Han Solo, for example, could be used as if you had several of them in your deck. This allows players to design decks which are "built around" one of the major characters that they DO have, without the need to get multiples of certain rare characters. 4) There are also many "integrated cards" which have "secondary uses" that give advantages when certain main characters are in play like Luke or Obi-Wan (in addition to a more common use). This method of design on such cards allowed us to make sure the game still plays well normally even with a lot of common characters, and yet still to have ways to build upon the rare characters that you do have, making them stronger and more valuable to you. It is possible to design your decks around the rare characters you currently have, and make those decks very effective, by using cards which have these secondary use bonuses. This is important because it means that you do not need all the main characters to have a very strong deck -- in fact, a deck which focuses on 1-3 rare characters might be better than one which just has a lot of rare characters in it. This is all strategy stuff, of course, but is an example of a lot of subtle elements we endeavored to put into the gameplay which are aimed at allowing players who cannot get or cannot afford a full set to still have many ways of creating strong, competitive decks. It was inevitable that the main characters be rare. It just has to be that way, and it is best that way for all involved. DPresident might have more to say about this later. 3) Misconception #3 -- "the distribution of the cards is all screwed up." Actually, it isn't. I'm sure there might be some instances in which particular cases were packed incorrectly by the printers, and so on, and Decipher's customer service department will take care of those. This misconception simply comes from the wrong assumptions about the structure of the card frequencies, as discussed above. See the attached information about the "Statistics" of the game for more details. Please remember that SW:CCG has a lot of unusual features about it that are going to be different from what you are used to. Drawing conclusions by comparing the game to Magic is bound to be off-focus. Essentially there are two card sets here -- Light and Dark side, with 162 cards in each, even though they are packaged together in equal proportions. I think you will also discover many subtleties in the strategy of the game which, once you see how they work, will explain why certain things in the design are the way they are. That doesn't mean the design is perfect, of course, so please keep providing us with your feedback and suggestions. :-) Q: Where is R2D2, Chewbacca, Wedge, Boba Fett, etc? A: Don't worry, all the cool stuff and cool characters you know and love will be in the game (and more!). But we can't put them all in at once! The game is being released in stages called "Expansion Sets", in rough chronological order. Popular characters like Boba Fett, who appeared in The Empire Strikes Back, will come into the game at the appropriate time. The first expansion set, which we are now working on, is called "A New Hope" and completes the two sets required to cover the first movie. The initial set is called the "Premier" set, because it provides the solid foundation upon which the rest of the expansions will be built. We have many plans for the structure we will build on this foundation! What you see now is just the beginning; the game will evolve in many ways and will grow in scope just like the three movies in the Classic Trilogy do. (That's what Lucas calls them now, the "Classic" trilogy, as opposed to the coming prequels trilogy.) In view of these plans, we have to some extent "saved" certain features of the game to introduce in later sets. Bounty hunters, for example, will be a big thing in the future. In some cases, we have introduced them here (like Smugglers), but intend to develop them more later, etc. We did also decide to save a few main characters for the ANH expansion in order to help keep anticipation of that set high. These include R2D2, Chewie, Wedge, and Greedo; plus lots of other cool stuff which are not characters, such as cards related to the Death Star and its super weapon, etc. Lots of juicy stuff! You might say this is a pure marketing thing by Decipher and to some extent yes it is -- yet you would also want Decipher to make sure that the expansions are cool and interesting too, not just the first set right? This requires them to be somewhat choosy, to spread out the goods in a logical manner. So, some things were reserved for later, where they AND THEIR RELATED CARDS can be properly introduced. I feel that we were able to pack an enourmous amount of cool stuff into the Premiere set, and hope you will agree that it serves as a good foundation for what is to come. STAR WARS -- SOME STATISTICS Here is the basic statistical data on the SW:CCG game. A more detailed FAQ will be posted on this later. INDIVIDUAL CARDS: There are 324 individual cards in the set. The cards are packaged in a random assorting method. 162 are "Light Side", 162 are "Dark Side" (differentiated by the card backs) 108 are Rare, 108 are Uncommon, and 108 are Common (Within the Rare, Uncommon, and Common frequencies, there are two sub-groups, which are explained below.) SUB-LEVELS OF CARD FREQUENCY: Important: Each Level of Rarity is broken into TWO SUB-SETS, "A" and "B", as follows: For EACH side (Light and Dark), there are: 54 Rare Cards, 54 Uncommon Cards, and 54 Common Cards However, on the printing sheets, there is a further breakdown into two groups because some cards are doubled-up on the sheet, as follows: RARE CARDS (Out of 78 slots on the sheet, there are:) 30 cards single (RARE - A) 24 cards double (RARE - B) (i.e., there are two of these particular cards on the sheet) UNCOMMON CARDS (Out of 78 slots on the sheet, there are:) 30 cards single (UNCOMMON - A) 24 cards double (UNCOMMON - B) COMMON CARDS (Out of 99 slots on the sheet, there are:) 10 cards single (COMMON - A) 43 cards double (COMMON - B) 1 card triple (COMMON - C) (The Common - C's on each side are the "Trooper" cards, excellent when used in multiple) STATISTICS ON THE TOTAL NUMBERS OF CARDS The run of limited edition was 199,800,000 cards for the U.S. (half of which were released by Decipher Inc. on the 22nd of December 1995) and 101,520,000 cards for international distribution (The second half of the U.S. distribution and all of the international distribution is scheduled for release in January 1996.) United States: Starters 20,000 cases x 6 displays x 12 starters = 86,400,000 Expansions 35,000 cases x 6 displays x 36 expansions = 113,400,000 Total = 199,800,000 International: Starters 10,000 cases x 6 displays x 12 starters = 43,200,000 Expansions 18,000 cases x 6 displays x 36 expansions = 58,320,000 Total = 101,520,000 OTHER LIMITED EDITION STATS: 30,000 Cases of Starters: Common (A, B &C) 30,000 x 72 x 44 = 95,040,000 Uncommon (A & B) 30,000 x 72 x 14 = 30,240,000 Rare (A & B) 30,000 x 72 x 2 = 4,320,000 53,000 Cases of Expansion sets: Common (A, B &C) 53,000 x 216 x 10 = 114,480,000 Uncommon (A & B) 53,000 x 216 x 4 = 45,792,000 Rare (A & B) 53,000 x 216 x 1 = 11,448,000 Total = 301,320,000 Note: Decipher ran 1,000 uncut sheets of each common, uncommon, rare cards. Most of these sheet will be cut and are targeted as special sets to be used in promotions and company gifts. These sheets are not for sale. ********************************* STAR WARS CCG CARD LIST WITH RARITY AND CARD TYPE ********************************* 12/25/95 This list presents the cards in order of rarity. (R1= Rare A, R2 = Rare B, etc.) This is a non-official list, being posted by DAnswerMan. An official list which is alphabetized and otherwise better, will be posted soon. ***** LIGHT SIDE CARDS Rarity Light Side Card Name Type ************RARE CARDS 1 R1 Luke Skywalker CHARACTER: REBEL 2 R1 Han Solo CHARACTER: REBEL 3 R1 Obi-Wan Kenobi CHARACTER: REBEL 4 R1 Leia Organa CHARACTER: REBEL 5 R1 Red Leader CHARACTER: REBEL 6 R1 Dutch CHARACTER: REBEL 7 R1 Kal'Falnl C'ndros CHARACTER: ALIEN 8 R1 C-3PO (See-Threepio) CHARACTER: DROID 9 R1 Millennium Falcon STARSHIP 10 R1 Obi-Wan's Lightsaber CHARACTER WEAPON 11 R1 Jedi Presence LOST INTERRUPT 12 R1 Krayt Dragon Howl LOST INTERRUPT 13 R1 Move Along... USED INTERRUPT 14 R1 Disarmed EFFECT 15 R1 Skywalkers LOST INTERRUPT 16 R1 Gift of the Mentor LOST INTERRUPT 17 R1 Don't Get Cocky LOST INTERRUPT 18 R1 Utinni ! USED INTERRUPT 19 R1 Revolution EFFECT 20 R1 Lightsaber Proficiency EFFECT 21 R1 Death Star PlansUTINNI EFFECT 22 R1 Beggar EFFECT 23 R1 Affect Mind EFFECT 24 R1 K'lor'slug EFFECT 25 R1 Our Most Desperate Hour UTINNI EFFECT 26 R1 Help Me Obi-Wan Kenobi USED EFFECT 27 R1 Cantina Brawl LOST INTERRUPT 28 R1 Obi-Wan's Cape EFFECT 29 R1 Yavin 4: Massassi Throne Room LOCATION 30 R1 Tatooine: Obi-Wan's Hut LOCATION 31 R2 Biggs Darklighter CHARACTER: REBEL 32 R2 Dice Ibegon CHARACTER: ALIEN 33 R2 Leesub Sirln CHARACTER: ALIEN 34 R2 Gold 1 STARSHIP 35 R2 Red 3 STARSHIP 36 R2 Gold 5 STARSHIP 37 R2 Sandcrawler TRANSPORT VEHICLE 38 R2 Tarkin Seeker AUTOMATED WEAPON 39 R2 Tagge Seeker AUTOMATED WEAPON 40 R2 Han's Heavy Blaster Pistol CHARACTER WEAPON 41 R2 Thank the Maker LOST INTERRUPT 42 R2 On the Edge LOST INTERRUPT 43 R2 The Force Is Strong With This One LOST INTERRUPT 44 R2 Solo Han LOST INTERRUPT 45 R2 Warrior's Courage LOST INTERRUPT 46 R2 Full Throttle LOST INTERRUPT 47 R2 Noble Sacrifice LOST INTERRUPT 48 R2 Into the Garbage Chute, Flyboy USED INTERRUPT 49 R2 Mantellian Savrip EFFECT 50 R2 Kessel Run UTINNI EFFECT 51 R2 Demotion EFFECT 52 R2 Rebel Planners EFFECT 53 R2 WED-9-M1 "Bantha" Droid CHARACTER: DROID 54 R2 Tatooine: Cantina LOCATION ************UNCOMMON CARDS 1 U1 Jek Porkins CHARACTER: REBEL 2 U1 Pops CHARACTER: REBEL 3 U1 General Dodonna CHARACTER: REBEL 4 U1 Owen Lars CHARACTER: REBEL 5 U1 Kabe CHARACTER: ALIEN 6 U1 BoShek CHARACTER: ALIEN 7 U1 Wioslea CHARACTER: ALIEN 8 U1 2X-3KPR (Tooex) CHARACTER: DROID 9 U1 Red 1 STARSHIP 10 U1 Luke's X-34 Landspeeder TRANSPORT VEHICLE 11 U1 Leia's Sporting Blaster CHARACTER WEAPON 12 U1 Jedi Lightsaber CHARACTER WEAPON 13 U1 Quad Laser Cannon STARSHIP WEAPON 14 U1 Targeting Computer DEVICE 15 U1 This is All Your Fault USED INTERRUPT 16 U1 Alter USED INTERRUPT 17 U1 Sense USED INTERRUPT 18 U1 Panic USED INTERRUPT 19 U1 Special Modifications EFFECT 20 U1 Rycar Ryjerd EFFECT 21 U1 Jawa Siesta EFFECT 22 U1 Crash Site Memorial EFFECT 23 U1 A Disturbance In The Force EFFECT 24 U1 Eyes in the Dark EFFECT 25 U1 Restricted Deployment EFFECT 26 U1 Nightfall EFFECT 27 U1 Tusken Breath Mask UTINNI EFFECT 28 U1 Yerka Mig UTINNI EFFECT 29 U1 Death Star: Trash Compactor LOCATION 30 U1 Dantooine LOCATION 31 U2 Beru Lars CHARACTER: REBEL 32 U2 Momaw Nadon CHARACTER: ALIEN 33 U2 Figrin D'an CHARACTER: ALIEN 34 U2 Corellian Corvette STARSHIP 35 U2 Hydroponics Station DEVICE 36 U2 Caller DEVICE 37 U2 Han's Back LOST INTERRUPT 38 U2 Leia's Back LOST INTERRUPT 39 U2 Luke's Back LOST INTERRUPT 40 U2 Return of a Jedi LOST INTERRUPT 41 U2 Beru Stew LOST INTERRUPT 42 U2 Spaceport Speeders USED INTERRUPT 43 U2 Nabrun Leids USED INTERRUPT 44 U2 Escape Pod USED INTERRUPT 45 U2 Out of Nowhere USED INTERRUPT 46 U2 How Did We Get Into This Mess? USED INTERRUPT 47 U2 Traffic Control EFFECT 48 U2 Plastoid Armor UTINNI EFFECT 49 U2 Yavin Sentry EFFECT 50 U2 Yavin 4: Massasi War Room LOCATION 51 U2 Death Star: Detention Block Control Rm LOCATION 52 U2 Tatooine: Mos Eisley LOCATION 53 U2 Alderaan LOCATION 54 U2 Kessel LOCATION ************COMMON CARDS 1 C1 LIN-V8K (Elleyein-Veeatekay) CHARACTER: DROID 2 C1 CZ-3 (Seezeethree) CHARACTER: DROID 3 C1 Blaster Rifle CHARACTER WEAPON 4 C1 Surprise Assault LOST INTERRUPT 5 C1 Rebel Reinforcements LOST INTERRUPT 6 C1 Don't Underestimate Our Chances LOST INTERRUPT 7 C1 Yavin 4: Jungle LOCATION 8 C1 Tatooine: Jawa Camp LOCATION 9 C1 Tatooine: Lars' Moisture Farm LOCATION 10 C1 Tatooine: Dune Sea LOCATION 11 C2 Rebel Pilot CHARACTER: REBEL 12 C2 Rebel Guard CHARACTER: REBEL 13 C2 Shistavanen Wolfman CHARACTER: ALIEN 14 C2 Talz CHARACTER: ALIEN 15 C2 Jawa CHARACTER: ALIEN 16 C2 R2-X2 (Arfour-Extoo) CHARACTER: DROID 17 C2 R4-E1 (Arfour-Eeone) CHARACTER: DROID 18 C2 Y-wing STARSHIP 19 C2 X-wing STARSHIP 20 C2 SoroSuub V-35 Landspeeder TRANSPORT VEHICLE 21 C2 Lift Tube TRANSPORT VEHICLE 22 C2 Blaster CHARACTER WEAPON 23 C2 Timer Mine AUTOMATED WEAPON 24 C2 Proton Torpedoes STARSHIP WEAPON 25 C2 Tatooine Utility Belt DEVICE 26 C2 Vaporator DEVICE 27 C2 Restraining Bolt DEVICE 28 C2 Electrobinoculars DEVICE 29 C2 Fusion Generator Supply Tanks DEVICE 30 C2 Collision! LOST INTERRUPT 31 C2 We're Doomed USED INTERRUPT 32 C2 Old Ben LOST INTERRUPT 33 C2 Friendly Fire LOST INTERRUPT 34 C2 Combined Attack LOST INTERRUPT 35 C2 Radar Scanner USED INTERRUPT 36 C2 Narrow Escape USED INTERRUPT 37 C2 Hyper Escape USED INTERRUPT 38 C2 Han's Dice USED INTERRUPT 39 C2 It Could Be Worse USED INTERRUPT 40 C2 Droid Shutdown USED INTERRUPT 41 C2 Scomp Link Access USED INTERRUPT 42 C2 Hear Me Baby, Hold Together USED INTERRUPT 43 C2 A Few Maneuvers USED INTERRUPT 44 C2 Rebel Barrier USED INTERRUPT 45 C2 The Bith Shuffle USED INTERRUPT 46 C2 I've Got a Bad Feeling About This USED INTERRUPT 47 C2 Ellorrs Madak EFFECT 48 C2 Sai'torr Kai Fas EFFECT 49 C2 Yavin 4: Docking Bay LOCATION 50 C2 Death Star: Docking Bay 327 LOCATION 51 C2 Tatooine: Docking Bay 94 LOCATION 52 C2 Tatooine LOCATION 53 C2 Yavin 4 LOCATION 54 C3 Rebel Trooper CHARACTER: REBEL ***** DARK SIDE CARDS Rarity Dark Side Card Name Type ************ RARE CARDS 1 R1 Darth Vader CHARACTER: IMPERIAL 2 R1 Grand Moff Tarkin CHARACTER: IMPERIAL 3 R1 DS-61-3 CHARACTER: IMPERIAL 4 R1 Tonnika Sisters CHARACTER: ALIEN 5 R1 Kitik Keed'kak CHARACTER: ALIEN 6 R1 5D6-RA-7 (Fivedesix) CHARACTER: DROID 7 R1 Devastator STARSHIP 8 R1 Vader's Custom TIE STARSHIP 9 R1 Black 2 STARSHIP 10 R1 Light Repeating Blaster Rifle CHARACTER WEAPON 11 R1 Vader's Lightsaber CHARACTER WEAPON 12 R1 We're All Gonna Be A Lot Thinner! LOST INTERRUPT 13 R1 Dark Jedi Presence LOST INTERRUPT 14 R1 Physical Choke LOST INTERRUPT 15 R1 The Circle is Now Complete LOST INTERRUPT 16 R1 Your Powers Are Weak, Old Man LOST INTERRUPT 17 R1 Dark Collaboration LOST INTERRUPT 18 R1 Vader's Eye LOST INTERRUPT 19 R1 Look Sir, Droids LOST INTERRUPT 20 R1 Boring Conversation Anyway USED INTERRUPT 21 R1 Utinni ! USED INTERRUPT 22 R1 Disarmed EFFECT 23 R1 I Find Your Lack of Faith Disturbing EFFECT 24 R1 Expand the Empire EFFECT 25 R1 Organa's Ceremonial Necklace UTINNI EFFECT 26 R1 Molator EFFECT 27 R1 Send a Detachment Down UTINNI EFFECT 28 R1 Presence of the Force EFFECT 29 R1 Local Trouble EFFECT 30 R1 Alderaan LOCATION 31 R2 Admiral Motti CHARACTER: IMPERIAL 32 R2 General Tagge CHARACTER: IMPERIAL 33 R2 Dr. Evazan CHARACTER: ALIEN 34 R2 Myo CHARACTER: ALIEN 35 R2 Garindan CHARACTER: ALIEN 36 R2 Djas Puhr CHARACTER: ALIEN 37 R2 Labria CHARACTER: ALIEN 38 R2 Sandcrawler TRANSPORT VEHICLE 39 R2 Luke Seeker AUTOMATED WEAPON 40 R2 Han Seeker AUTOMATED WEAPON 41 R2 Assault Rifle CHARACTER WEAPON 42 R2 Turbolaser Battery STARSHIP WEAPON 43 R2 I Have You Now LOST INTERRUPT 44 R2 Charming to the Last LOST INTERRUPT 45 R2 Moment of Triumph LOST INTERRUPT 46 R2 Lone Pilot LOST INTERRUPT 47 R2 Lone Warrior LOST INTERRUPT 48 R2 Nevar Yalnal LOST INTERRUPT 49 R2 Fear Will Keep Them In Line EFFECT 50 R2 Juri Juice UTINNI EFFECT 51 R2 Tactical Re-Call UTINNI EFFECT 52 R2 Lateral Damage UTINNI EFFECT 53 R2 WED15-1662 'Treadwell' Droid CHARACTER: DROID 54 R2 Tatooine: Cantina LOCATION ************ UNCOMMON CARDS 1 U1 Colonel Wullf Yularen CHARACTER: IMPERIAL 2 U1 Chief Bast CHARACTER: IMPERIAL 3 U1 DS-61-2 CHARACTER: IMPERIAL 4 U1 Feltipern Trevagg CHARACTER: ALIEN 5 U1 Ponda Baba CHARACTER: ALIEN 6 U1 Prophetess CHARACTER: ALIEN 7 U1 MSE-6 "Mouse" Droid CHARACTER: DROID 8 U1 Imperial-Class Star Destroyer STARSHIP 9 U1 Black 3 STARSHIP 10 U1 Dark Jedi Lightsaber CHARACTER WEAPON 11 U1 Boosted TIE Blaster Cannon STARSHIP WEAPON 12 U1 Ion Cannon STARSHIP WEAPON 13 U1 Blaster Scope DEVICE 14 U1 The Empire's Back LOST INTERRUPT 15 U1 Alter USED INTERRUPT 16 U1 Sense USED INTERRUPT 17 U1 Trinto Duaba USED INTERRUPT 18 U1 Emergency Deployment USED INTERRUPT 19 U1 I've Lost Artoo! EFFECT 20 U1 Jawa Pack EFFECT 21 U1 Your Eyes Can Deceive You EFFECT 22 U1 Wrong Turn EFFECT 23 U1 A Tremor in the Force EFFECT 24 U1 Blaster Rack EFFECT 25 U1 Sunsdown EFFECT 26 U1 LUKE! LUUUKE! UTINNI EFFECT 27 U1 Death Star Sentry EFFECT 28 U1 Dathcha CHARACTER: ALIEN 29 U1 Death Star: Level 4 Military Corridor LOCATION 30 U1 Dantooine LOCATION 31 U2 Lieutenant Tanbris CHARACTER: IMPERIAL 32 U2 M'iiyoom Onith CHARACTER: ALIEN 33 U2 Wuher CHARACTER: ALIEN 34 U2 EG-6 (Eegee-Six) CHARACTER: DROID 35 U2 TIE Advanced x1 STARSHIP 36 U2 Bantha CREATURE VEHICLE 37 U2 Laser Projector AUTOMATED WEAPON 38 U2 Caller DEVICE 39 U2 Gravel Storm LOST INTERRUPT 40 U2 Limited Resources LOST INTERRUPT 41 U2 Full Scale Alert LOST INTERRUPT 42 U2 Reactor Terminal EFFECT 43 U2 Blast Door Controls EFFECT 44 U2 Trooper Charge LOST INTERRUPT 45 U2 Evacuate? USED INTERRUPT 46 U2 Observation Holocam DEVICE 47 U2 Dark Hours EFFECT 48 U2 Commander Praji CHARACTER: IMPERIAL 49 U2 Elis Helrot USED INTERRUPT 50 U2 Death Star: War Room LOCATION 51 U2 Death Star: Central Core LOCATION 52 U2 Yavin 4: Jungle LOCATION 53 U2 Tatooine: Lars' Moisture Farm LOCATION 54 U2 Kessel LOCATION ************ COMMON CARDS 1 C1 LIN-V8M (Elleyein-Veeateemm) CHARACTER: DROID 2 C1 Comlink DEVICE 3 C1 Imperial Reinforcements LOST INTERRUPT 4 C1 You Overestimate Their Chances LOST INTERRUPT 5 C1 Kintan Strider LOST INTERRUPT 6 C1 Counter Assault LOST INTERRUPT 7 C1 Death Star: Detention Block Corridor LOCATION 8 C1 Tatooine: Jundland Wastes LOCATION 9 C1 Tatooine: Jawa Camp LOCATION 10 C1 Tatooine: Mos Eisley LOCATION 11 C2 Imperial Pilot CHARACTER: IMPERIAL 12 C2 Death Star Trooper CHARACTER: IMPERIAL 13 C2 Imperial Trooper Guard CHARACTER: IMPERIAL 14 C2 Jawa CHARACTER: IMPERIAL 15 C2 Tusken Raider CHARACTER: ALIEN 16 C2 R1-G4 (Arone-Geefour) CHARACTER: ALIEN 17 C2 R4-M9 (Arfour-Emmnine) CHARACTER: DROID 18 C2 TIE Fighter STARSHIP 19 C2 TIE Scout STARSHIP 20 C2 Ubrikkian 9000-Z001 TRANSPORT VEHICLE 21 C2 Lift Tube TRANSPORT VEHICLE 22 C2 Imperial Blaster CHARACTER WEAPON 23 C2 Blaster Rifle CHARACTER WEAPON 24 C2 Gaderffii Stick CHARACTER WEAPON 25 C2 Timer Mine AUTOMATED WEAPON 26 C2 Stormtrooper Utility Belt DEVICE 27 C2 Restraining Bolt DEVICE 28 C2 Droid Detector DEVICE 29 C2 Macroscan EFFECT 30 C2 Fusion Generator Supply Tanks DEVICE 31 C2 Dead Jawa LOST INTERRUPT 32 C2 Overload LOST INTERRUPT 33 C2 Precise Attack LOST INTERRUPT 34 C2 Imperial Barrier USED INTERRUPT 35 C2 Tusken Scavengers LOST INTERRUPT 36 C2 Collateral Damage LOST INTERRUPT 37 C2 Imperial Code Cylinder USED INTERRUPT 38 C2 It's Worse LOST INTERRUPT 39 C2 Scanning Crew USED INTERRUPT 40 C2 Ommni Box USED INTERRUPT 41 C2 Baniss Keeg EFFECT 42 C2 Ket Maliss EFFECT 43 C2 Stormtrooper Backpack DEVICE 44 C2 I've Got a Problem Here LOST INTERRUPT 45 C2 Takeel LOST INTERRUPT 46 C2 Set for Stun LOST INTERRUPT 47 C2 Dark Maneuvers USED INTERRUPT 48 C2 Tallon Roll USED INTERRUPT 49 C2 Death Star: Docking Bay 327 LOCATION 50 C2 Tatooine: Docking Bay 94 LOCATION 51 C2 Yavin 4: Docking Bay LOCATION 52 C2 Yavin 4 LOCATION 53 C2 Tatooine LOCATION 54 C3 Stormtrooper CHARACTER: IMPERIAL END